GRIZZLY PEAR

written snapshots

Month: March 2015

  • diptych

    eating an apple
    she wails
    outstretched arm
    as daddy heads to work

    with a big grin
    she waves byebye
    and turns the corner
    around the blooming rosebush

  • 5:32

    Pigeon coos
    Baby squawks
    Computer hums

    in the gray dawn light

  • The petal

    In from the backyard,
    She proudly holds a rose petal
    For mommy!

  • When making a mistake can cement your status.

    I hang out a lot on the Boardgamegeek.com forums. An interesting situation came up which made me think about expertise and authority in relationship to mistakes.

    I recently had a forum conversation with a member that I used to hold in high regard. He was a very distinctive personality but I always deferred to his opinion on games. In this situation he came in and dropped an authoritative line with little explanation. When questioned, he threw off a couple trite cryptic responses. When directly challenged, he went silent.

    I get the sense he wants to be respected for his ability to analyze games at their core. But in this case the best move for him would have been to just admit he made a mistake and explain how the mistake came about. We are all human, mistakes and misunderstandings happen. Even though we want to be right all the the time, we all know that just isn’t going to happen, especially in the free flowing and often confusing conversational environment that exists on the forums.

    While its not easy to admit you made a mistake, the paradox is that such a moment is the perfect opportunity to cement your authority as expert. Obviously, you must be right most of the time to be considered an expert, but that’s the easy stuff. The rare moments of error are the times when you can prove you are truly secure in your expertise. This is when you prove your desire to always get the right answer over being “always right.” This is when respect is earned.

    But instead, I now see this guy in a new light. I’ve always assumed his distinctive personality was a consequence of his logical approach to games, but now I wonder if its there to mask some insecurity, trying to preemptively keep people from challenging him. The internet lets you be whoever you want to be because the means of interaction are so constrained. Unfortunately we all know this, so missteps are given more weight by those around you. You can hide for only so long, who you are will leak out by your actions and inactions. You can try to maintain a facade, but we’ll wonder what’s behind the that edifice.

  • Good Morning

    Standing in the early morning light
    Swaying my child to sleep
    A bird chirps alone in the dark

  • My old and new boardgamegeek profiles, 2015

    Here is my new profile on boardgamegeek.com

    I’m an architect in Las Vegas, with my wife and daughter.

    I like asymmetry and systematic variety.  A saber and a box of chocolates.

    This is the old one, a big sprawling mess and in serious need of editing.

    I’m an architect now living in Las Vegas. I used to think I was into intense games, but I’m starting to make peace with the fact that I’m more of a fluffy gamer. I like games that become relatively mindless with practice (such as Tien Len or Mah Jong). I enjoy heavier games, but they aren’t “relaxing” in the same way (duh?). I can put up with a lot of luck in my games, most likely why I don’t mind Risk or Monopoly (played per original rules).

    For what its worth, I just switched my rating system to the BGG standard. I don’t like the 10 point granularity, but I’ll live with it and I’m tired of trying to keep track my own stupid system. The only difference is for expansions, which are judged in how well they enhance the base game — which means I am kind of liberal with 10’s, even if I might not like playing the game or expansion all that much.

    It has been was kinda rough over the years…there are games that I’m supposed to enjoy that have dropped down lower and lower. On that note, my Top 10 list takes “nostalgia” into account – I’ll acknowledge the fact I don’t think it’s a great game in my ratings. However making me feel warm and fuzzy inside is part of the top 10 calculus.

    I have typically enjoyed elegant, streamlined, lighter games, but lately found myself interested in heavier games. I don’t mind a bit of randomness and chaos in my games, but I find myself liking it less and less. What I really love is controlled chaos, instead of pure strategy, I like directed improvisation. I think that is why I have enjoyed Troyes more than Caylus (I learned both games this year). A better example may be my love of climbing games such as Tichu and Tien Len. There are definitely times when you get dealt a crap hand and there’s nothing you can do about it, but in most games there is something you can do, even with a weak hand…or something you can screw up, even with a really strong hand. One thing I absolutely really dislike is having to plan too far into the future, chess being a prime example. This also includes most worker placement games such as Dungeon Lords, Glenn Drover’s Empires: The Age of Discovery, and Dominant Species all of which utilize the “place a bunch of workers first, then resolve everything at once” mechanism. Caylus gets a pass because of its elegance.

    Things I dislike in games: lots of moving parts, memory, and simultaneous action selection where there are dire consequences for guessing wrong (ala Witches Brew or Dungeon Lords). I suspect that I like auction games way more than I ought and dislike worker placement games more than necessary. I appreciate games with a strong spatial quality…maybe something coming from my architecture background – and I certainly love sleek “elegant” game mechanics and interesting graphic design.

    10 – I love it love it love it!!
    9 – I love it love it!!
    8 – I love it!
    7 – I really like it!
    6 – I like it!
    5 – Meh.
    4 – I don’t like it!
    3 – I really don’t like it!
    2 – I really really don’t like it!
    1 – I HATE it!